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GEOVISUALISATION OF FOOTBALL PLAYERS MOVEMENT
Title statement GEOVISUALISATION OF FOOTBALL PLAYERS MOVEMENT [rukopis] / Nianhua Liu Additional Variant Titles Geovisualisation of football players movement Personal name Liu, Nianhua, 1997- (dissertant) Translated title Geovisualisation of football players movement Issue data 2022 Phys.des. 64 p. (146 350 characters) : il., grafy, tab. + Attachment 1 Poster Attachment 2 Flash drive Structure Flash Drive Folders: 1 Animation 2 Code_Data 3 Figure 4 Poster 5 Thesis 6 Website_Football 7 Website_Thesis Note Oponent Alena Vondráková Ved. práce Rostislav Nétek Another responsib. Vondráková, Alena, 1985- (opponent) Nétek, Rostislav, 1985- (thesis advisor) Another responsib. Univerzita Palackého v Olomouci. Přírodovědecká fakulta. Katedra geoinformatiky (degree grantor) Keywords football * visualization * animation * tracking data * event data * football * visualization * animation * tracking data * event data Form, Genre diplomové práce master's theses UDC (043)378.2 Country Česko Language angličtina Document kind PUBLIKAČNÍ ČINNOST Title Mgr. Degree program Navazující Degree program Geoinformatics and Cartography Degreee discipline Geoinformatics and Cartography book
Kvalifikační práce Downloaded Size datum zpřístupnění 00283958-777519917.pdf 0 3.8 MB 19.05.2022 Posudek Typ posudku 00283958-ved-187345692.pdf Posudek vedoucího 00283958-opon-430858028.pdf Posudek oponenta Ostatní přílohy Size Popis 00283958-other-820697332.zip 36.3 MB
The aim of this thesis is to analyse, compile, and compare a set of football visualization and animation in different methods. The main part of the content establishes a systematic concept for all the football visualization charts, diagrams, statistic graphs, and animations. Spatial and attribute information of football datasets including positions, tracking, and tactical statistics is briefly introduced. The essential steps of visualizing football data through different technologies are described and important findings are shared. Then, the efficient workflow of football animations based on different technologies (e.g. Python, R, HTML5) is explained in detail, as well as evaluates the solutions of Tableau, ArcGIS, Adobe After Effects, and QGIS. Finally, the tactical, valuable, and understandable information to football coaches and players, delivered by Geovisualisation context, are interpreted and discussed.The aim of this thesis is to analyse, compile, and compare a set of football visualization and animation in different methods. The main part of the content establishes a systematic concept for all the football visualization charts, diagrams, statistic graphs, and animations. Spatial and attribute information of football datasets including positions, tracking, and tactical statistics is briefly introduced. The essential steps of visualizing football data through different technologies are described and important findings are shared. Then, the efficient workflow of football animations based on different technologies (e.g. Python, R, HTML5) is explained in detail, as well as evaluates the solutions of Tableau, ArcGIS, Adobe After Effects, and QGIS. Finally, the tactical, valuable, and understandable information to football coaches and players, delivered by Geovisualisation context, are interpreted and discussed.
Number of the records: 1