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GEOVISUALISATION OF FOOTBALL PLAYERS MOVEMENT

  1. Title statementGEOVISUALISATION OF FOOTBALL PLAYERS MOVEMENT [rukopis] / Nianhua Liu
    Additional Variant TitlesGeovisualisation of football players movement
    Personal name Liu, Nianhua, 1997- (dissertant)
    Translated titleGeovisualisation of football players movement
    Issue data2022
    Phys.des.64 p. (146 350 characters) : il., grafy, tab. + Attachment 1 Poster Attachment 2 Flash drive Structure Flash Drive Folders: 1 Animation 2 Code_Data 3 Figure 4 Poster 5 Thesis 6 Website_Football 7 Website_Thesis
    NoteOponent Alena Vondráková
    Ved. práce Rostislav Nétek
    Another responsib. Vondráková, Alena, 1985- (opponent)
    Nétek, Rostislav, 1985- (thesis advisor)
    Another responsib. Univerzita Palackého v Olomouci. Přírodovědecká fakulta. Katedra geoinformatiky (degree grantor)
    Keywords football * visualization * animation * tracking data * event data * football * visualization * animation * tracking data * event data
    Form, Genre diplomové práce master's theses
    UDC (043)378.2
    CountryČesko
    Languageangličtina
    Document kindPUBLIKAČNÍ ČINNOST
    TitleMgr.
    Degree programNavazující
    Degree programGeoinformatics and Cartography
    Degreee disciplineGeoinformatics and Cartography
    book

    book

    Kvalifikační práceDownloadedSizedatum zpřístupnění
    00283958-777519917.pdf03.8 MB19.05.2022
    PosudekTyp posudku
    00283958-ved-187345692.pdfPosudek vedoucího
    00283958-opon-430858028.pdfPosudek oponenta
    Ostatní přílohySizePopis
    00283958-other-820697332.zip36.3 MB

    The aim of this thesis is to analyse, compile, and compare a set of football visualization and animation in different methods. The main part of the content establishes a systematic concept for all the football visualization charts, diagrams, statistic graphs, and animations. Spatial and attribute information of football datasets including positions, tracking, and tactical statistics is briefly introduced. The essential steps of visualizing football data through different technologies are described and important findings are shared. Then, the efficient workflow of football animations based on different technologies (e.g. Python, R, HTML5) is explained in detail, as well as evaluates the solutions of Tableau, ArcGIS, Adobe After Effects, and QGIS. Finally, the tactical, valuable, and understandable information to football coaches and players, delivered by Geovisualisation context, are interpreted and discussed.The aim of this thesis is to analyse, compile, and compare a set of football visualization and animation in different methods. The main part of the content establishes a systematic concept for all the football visualization charts, diagrams, statistic graphs, and animations. Spatial and attribute information of football datasets including positions, tracking, and tactical statistics is briefly introduced. The essential steps of visualizing football data through different technologies are described and important findings are shared. Then, the efficient workflow of football animations based on different technologies (e.g. Python, R, HTML5) is explained in detail, as well as evaluates the solutions of Tableau, ArcGIS, Adobe After Effects, and QGIS. Finally, the tactical, valuable, and understandable information to football coaches and players, delivered by Geovisualisation context, are interpreted and discussed.

Number of the records: 1  

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