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Digital twins in the context of disaster preparedness: fusion of GIS and game engines

  1. Title statementDigital twins in the context of disaster preparedness: fusion of GIS and game engines [rukopis] / Anatole Matthias Deligant
    Additional Variant TitlesDigital twins in the context of disaster preparedness: fusion of GIS and game engines
    Personal name Deligant, Anatole Matthias, (dissertant)
    Translated titleDigital twins in the context of disaster preparedness: fusion of GIS and game engines
    Issue data2022
    Phys.des.44 p. (93 000 characters) + 1 poster, 1 sd card
    NoteVed. práce Jan Brus
    Oponent Radek Barvíř
    Another responsib. Brus, Jan (thesis advisor)
    Barvíř, Radek, 1993- (opponent)
    Another responsib. Univerzita Palackého v Olomouci. Přírodovědecká fakulta. Katedra geoinformatiky (degree grantor)
    Keywords arcgis maps sdk * data integration * interoperability * flood impact * unity * virtual reality * arcgis maps sdk * data integration * interoperability * flood impact * unity * virtual reality
    Form, Genre diplomové práce master's theses
    UDC (043)378.2
    CountryČesko
    Languageangličtina
    Document kindPUBLIKAČNÍ ČINNOST
    TitleMgr.
    Degree programNavazující
    Degree programGeoinformatics and Cartography
    Degreee disciplineGeoinformatics and Cartography
    book

    book

    Kvalifikační práceDownloadedSizedatum zpřístupnění
    00283960-495838668.pdf02.7 MB16.05.2022
    PosudekTyp posudku
    00283960-ved-541741880.pdfPosudek vedoucího
    00283960-opon-199566253.pdfPosudek oponenta
    Ostatní přílohySizePopis
    00283960-other-365017954.pdf5.2 MB

    Digital twins are complex systems aiming at reproducing selected aspects of the real world into a virtual replica. One of their essential roles lies in the visualisation of their output through various means. Game engines offer powerful visualisation capabilities, including extended reality, but lack the capacity to ingest the numerous geospatial data formats used within digital twins. On the other hand, GIS allow for the native processing of said formats, though they are not meant to be visualisation platforms. Breaching the gap between GIS and game engines could provide an innovative solution usable for specific needs and use-cases. Disaster preparedness appears as a suitable application area due to the availability of data and its global reach. Additionally, it could benefit from raised awareness. This thesis examines available interoperability capabilities and integration tools, in particular the ArcGIS Maps SDK for game engines. It does so through the implementation of a virtual reality visualisation framework for urban flood data developed with Unity. The implementation is evaluated through a questionnaire to understand better the strengths and weaknesses of the underlying tools and methods, such as how geospatial data is perceived in a virtual reality environment. Current integration tools are shown to be capable and growing, albeit their commercial nature combined with the absence of major open formats and interfaces hinder their scalability.Digital twins are complex systems aiming at reproducing selected aspects of the real world into a virtual replica. One of their essential roles lies in the visualisation of their output through various means. Game engines offer powerful visualisation capabilities, including extended reality, but lack the capacity to ingest the numerous geospatial data formats used within digital twins. On the other hand, GIS allow for the native processing of said formats, though they are not meant to be visualisation platforms. Breaching the gap between GIS and game engines could provide an innovative solution usable for specific needs and use-cases. Disaster preparedness appears as a suitable application area due to the availability of data and its global reach. Additionally, it could benefit from raised awareness. This thesis examines available interoperability capabilities and integration tools, in particular the ArcGIS Maps SDK for game engines. It does so through the implementation of a virtual reality visualisation framework for urban flood data developed with Unity. The implementation is evaluated through a questionnaire to understand better the strengths and weaknesses of the underlying tools and methods, such as how geospatial data is perceived in a virtual reality environment. Current integration tools are shown to be capable and growing, albeit their commercial nature combined with the absence of major open formats and interfaces hinder their scalability.

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