Number of the records: 1  

Computer animation

  1. Title statementComputer animation : algorithms and techniques / Rick Parent
    Personal name Parent, Rick (author)
    Edition statementThird edition
    PublicationSan Francisco, Calif. : Morgan Kaufmann, [2012]
    Copyright notice date©2012
    Phys.des.1 online zdroj : ilustrace
    ISBN9780124159730 (online ; pdf)
    0124159737
    NoteTitle from publisher's Web site; (ScienceDirect; viewed on Sept. 4, 2012).
    Internal Bibliographies/Indexes NoteObsahuje bibliografické odkazy a rejstřík
    ContentsIntroduction -- Technical background -- Interpolating values -- Interpolation-based animation -- Kinematic linkages -- Motion capture -- Physically based animation -- Fluids: liquids and gases -- Modeling and animating human figures -- Facial animation -- Behavioral animation -- Special models for animation.
    Notes to AvailabilityPřístup pouze pro oprávněné uživatele
    NoteZpůsob přístupu: World Wide Web
    DefektyeBooks on EBSCOhost
    Subj. Headings počítačová animace computer animation
    Form, Genre elektronické knihy electronic books
    Conspect004.9 - Speciální počítačové metody. Počítačová grafika
    UDC 004.928 , (0.034.2:08)
    CountryKalifornie
    Languageangličtina
    Document kindElectronic sources
    URLhttp://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=480832
    View book information on page www.obalkyknih.cz

    book

    Computer animation

    Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming. In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented animation resource. Key topics such as fluids, hair, and crowd animation have been expanded, and extensive new coverage of clothes and cloth has been added. New material on simulation provides a more diverse look at this important area and more example animations and chapter projects and exercises are included. Additionally, spline coverage has been expanded and new video compression and formats (e.g., iTunes) are covered. * Includes companion site with contemporary animation examples drawn from research and entertainment, sample animations, and example code * Describes the key mathematical and algorithmic foundations of animation that provide you with a deep understanding and control of technique * Expanded and new coverage of key topics including: fluids and clouds, cloth and clothes, hair, and crowd animation * Explains the algorithms used for path following, hierarchical kinematic modelling, rigid body dynamics, flocking behaviour, particle systems, collision detection, and more.

    Introduction -- Technical background -- Interpolating values -- Interpolation-based animation -- Kinematic linkages -- Motion capture -- Physically based animation -- Fluids: liquids and gases -- Modeling and animating human figures -- Facial animation -- Behavioral animation -- Special models for animation.

Number of the records: 1  

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