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Professional WebGL programming

  1. Title statementProfessional WebGL programming [elektronický zdroj] : developing 3D graphics for the web / Andreas Anyuru
    Personal name Anyuru, Andreas (author)
    Edition statement1st ed.
    Issue dataHoboken, N.J. : John Wiley & Sons, 2012
    Phys.des.1 online zdroj (594 s.)
    ISBN9781119940586 (e-book)
    1119940583 (e-book)
    NotePopsáno podle tištěné verze
    Obsahuje rejstřík
    Description based upon print version of record.
    ContentsCover; Contents; Chapter 1: Introducing WEBGL; The Basics of WebGL; So Why is WebGL so Great?; Designing a Graphics API; An Overview of Graphics Hardware; Understanding the WebGL Graphics Pipeline; Comparing WebGL to Other Graphics Technologies; Linear Algebra for 3D Graphics; Summary; Chapter 2: Creating Basic Webgl Examples; Drawing a Triangle; Understanding the WebGL Coding Style; Debugging Your WebGL Application; Using the DOM API to Load Your Shaders; Putting It Together in a Slightly More Advanced Example; Summary; Chapter 3: Drawing; WebGL Drawing Primitives and Drawing Methods
    Notes to AvailabilityPřístup pouze pro oprávněné uživatele
    NoteZpůsob přístupu: World Wide Web
    Subj. Headings WWW aplikace web applications * nakladatelství a vydavatelství publishing houses * počítačová grafika computer graphics * JavaScript 1.3 (programovací jazyk) JavaScript 1.3 (programming language)
    Form, Genre elektronické knihy electronic books
    Conspect004.4/.6 - Programování. Software
    UDC 655.41 , 004.738.52:004.77 , 004.92 , 004.438JavaScript , (0.034.2:08)
    CountrySpojené státy americké
    Languageangličtina
    Document kindElectronic sources
    URLhttp://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=465248
    book

    book


    Everything you need to know about developing hardware-accelerated 3D graphics with WebGL! As the newest technology for creating 3D graphics on the web, in both games, applications, and on regular websites, WebGL gives web developers the capability to produce eye-popping graphics. This book teaches you how to use WebGL to create stunning cross-platform apps. The book features several detailed examples that show you how to develop 3D graphics with WebGL, including explanations of code snippets that help you understand the why behind the how. You will also develop a stronger understanding of W

    Cover; Contents; Chapter 1: Introducing WEBGL; The Basics of WebGL; So Why is WebGL so Great?; Designing a Graphics API; An Overview of Graphics Hardware; Understanding the WebGL Graphics Pipeline; Comparing WebGL to Other Graphics Technologies; Linear Algebra for 3D Graphics; Summary; Chapter 2: Creating Basic Webgl Examples; Drawing a Triangle; Understanding the WebGL Coding Style; Debugging Your WebGL Application; Using the DOM API to Load Your Shaders; Putting It Together in a Slightly More Advanced Example; Summary; Chapter 3: Drawing; WebGL Drawing Primitives and Drawing Methods

Number of the records: 1  

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