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Agile UX Storytelling

  1. Title statementAgile UX Storytelling [electronic resource] : Crafting Stories for Better Software Development / by Rebecca Baker.
    PublicationBerkeley, CA : Apress : Imprint: Apress, 2017.
    Phys.des.XX, 144 p. 53 illus., 5 illus. in color. online resource.
    ISBN9781484229972
    ContentsChapter 1: A New Project -- Chapter 2: The Storyteller -- Chapter 3: The Plan -- Chapter 4: A Visit -- Chapter 5: Field World -- Chapter 6: The Horror Stories -- Chapter 7: The Wreckage -- Chapter 8: The Balance -- Chapter 9: Research Reports -- Chapter 10: Problems -- Chapter 11: Interviews -- Chapter 12: Architecture -- Chapter 13: Problem Solving -- Chapter 14: Revelations -- Chapter 15: MVP -- Chapter 16: The Bid -- Chapter 17: Epilogue: Finding a Happily Ever After.
    Notes to AvailabilityPřístup pouze pro oprávněné uživatele
    Another responsib. SpringerLink (Online service)
    Subj. Headings Business. * Project management. * Management information systems. * Software engineering. * User interfaces (Computer systems).
    Form, Genre elektronické knihy electronic books
    CountrySpojené státy americké
    Languageangličtina
    Document kindElectronic books
    URLPlný text pro studenty a zaměstnance UPOL
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    Learn how to use stories throughout the agile software development lifecycle. Through lessons and examples, Agile UX Storytelling demonstrates to product owners, customers, scrum masters, software developers, and designers how to craft stories to facilitate communication, identify problems and patterns, refine collaborative understanding, accelerate delivery, and communicate the business value of deliverables. Rebecca Baker applies the techniques of storytelling to all facets of the software development lifecycle—planning, requirements gathering, internal and external communication, design, and testing—and shows how to use stories to improve the delivery process. What You'll Learn: • Craft stories to facilitate communication within the project team and with stakeholders • Leverage stories to identify problems and patterns, accelerate delivery, and communicate business value • Apply storytelling techniques to all stages of the SDLC • Marshal user stories to focus requirements gathering and ensure a consistent message.

    Chapter 1: A New Project -- Chapter 2: The Storyteller -- Chapter 3: The Plan -- Chapter 4: A Visit -- Chapter 5: Field World -- Chapter 6: The Horror Stories -- Chapter 7: The Wreckage -- Chapter 8: The Balance -- Chapter 9: Research Reports -- Chapter 10: Problems -- Chapter 11: Interviews -- Chapter 12: Architecture -- Chapter 13: Problem Solving -- Chapter 14: Revelations -- Chapter 15: MVP -- Chapter 16: The Bid -- Chapter 17: Epilogue: Finding a Happily Ever After.

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