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3D scientific visualization with Blender(R)

  1. Title statement3D scientific visualization with Blender(R) / Brian R. Kent. [elektronický zdroj]
    PublicationSan Rafael [California] (40 Oak Drive, San Rafael, CA, 94903, USA) : Morgan & Claypool Publishers, [2015]
    DistributionBristol [England] (Temple Circus, Temple Way, Bristol BS1 6HG, UK) : IOP Publishing
    Phys.des.1 online resource (various pagings) : illustrations (some color).
    ISBN9781627056120 book
    9781627056144 mobi
    9781627056113 (tisk)
    Note"Version: 20150301"--Title page verso.
    "A Morgan & Claypool publication as part of IOP Concise Physics"--Title page verso.
    Internal Bibliographies/Indexes NoteIncludes bibliographical references.
    ContentsPreface -- Acknowledgments -- Author biography -- Introduction -- Visualization in the sciences -- What is Blender? -- Rendering engines -- Community support -- Types of data visualization in the sciences
    Content noteThe interface and windowing set-up -- Interface introduction -- Windowing set-up for Python -- Data types and Python modules -- Python libraries. Meshes, models and textures -- Structure of 3D mesh objects -- 2D materials and textures -- -- 3D materials and textures. Lighting -- Lighting and color selection in Blender. Animation -- Keyframes -- Frame rates and rendering output -- Node compositing. Point of view : camera control -- Projection differences : a matter of perspective -- Camera keyframes. Python scripting -- Scripting in Blender. Projects and 3D examples -- 3D scatter plot -- N-body simulation -- Magnetic fields -- Lagrangian equilibrium and zero-velocity curves -- Geophysics : planetary surface mapping -- Volumetric rendering and data cubes -- Physics module and rigid body dynamics -- Appendix A. Blender keyboard shortcuts.
    Notes to AvailabilityPřístup pouze pro oprávněné uživatele
    AudienceAstronomers, physicists, electrical & mechanical engineers, science & math educators, 3D graphics and special effects artists. Undergraduate level.
    NoteZpůsob přístupu: World Wide Web.. Požadavky na systém: Adobe Acrobat Reader.
    Another responsib. Institute of Physics (Great Britain),
    Subj. Headings Blender (Computer file)
    Subj. Headings Science - Methodology. * Visualization - Technique. * Digital computer simulation. * Computer graphics. * Computer modelling and simulation. * SCIENCE / Physics / Mathematical & Computational.
    Form, Genre elektronické knihy electronic books
    CountryKalifornie
    Languageangličtina
    Document kindElectronic books
    URLPlný text pro studenty a zaměstnance UPOL
    book

    book


    This is the first book written on using Blender (an open source visualization suite widely used in the entertainment and gaming industries) for scientific visualization. It is a practical and interesting introduction to Blender for understanding key parts of 3D rendering and animation that pertain to the sciences via step-by-step guided tutorials. 3D Scientific Visualization with Blender takes you through an understanding of 3D graphics and modelling for different visualization scenarios in the physical sciences.

    Preface -- Acknowledgments -- Author biography -- Introduction -- Visualization in the sciences -- What is Blender? -- Rendering engines -- Community support -- Types of data visualization in the sciencesThe interface and windowing set-up -- Interface introduction -- Windowing set-up for Python -- Data types and Python modules -- Python librariesMeshes, models and textures -- Structure of 3D mesh objects -- 2D materials and textures -- -- 3D materials and texturesLighting -- Lighting and color selection in BlenderAnimation -- Keyframes -- Frame rates and rendering output -- Node compositingPoint of view : camera control -- Projection differences : a matter of perspective -- Camera keyframesPython scripting -- Scripting in BlenderProjects and 3D examples -- 3D scatter plot -- N-body simulation -- Magnetic fields -- Lagrangian equilibrium and zero-velocity curves -- Geophysics : planetary surface mapping -- Volumetric rendering and data cubes -- Physics module and rigid body dynamics -- Appendix A. Blender keyboard shortcuts.

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