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Professional WebGL programming
Údaje o názvu Professional WebGL programming [elektronický zdroj] : developing 3D graphics for the web / Andreas Anyuru Osobní jméno Anyuru, Andreas (autor) Údaje o vydání 1st ed. Vyd.údaje Hoboken, N.J. : John Wiley & Sons, 2012 Fyz.popis 1 online zdroj (594 s.) ISBN 9781119940586 (e-book) 1119940583 (e-book) Poznámka Popsáno podle tištěné verze Obsahuje rejstřík Description based upon print version of record. Úplný obsah Cover; Contents; Chapter 1: Introducing WEBGL; The Basics of WebGL; So Why is WebGL so Great?; Designing a Graphics API; An Overview of Graphics Hardware; Understanding the WebGL Graphics Pipeline; Comparing WebGL to Other Graphics Technologies; Linear Algebra for 3D Graphics; Summary; Chapter 2: Creating Basic Webgl Examples; Drawing a Triangle; Understanding the WebGL Coding Style; Debugging Your WebGL Application; Using the DOM API to Load Your Shaders; Putting It Together in a Slightly More Advanced Example; Summary; Chapter 3: Drawing; WebGL Drawing Primitives and Drawing Methods Poznámky k dostupnosti Přístup pouze pro oprávněné uživatele Poznámky Způsob přístupu: World Wide Web Předmět.hesla WWW aplikace web applications * nakladatelství a vydavatelství publishing houses * počítačová grafika computer graphics * JavaScript 1.3 (programovací jazyk) JavaScript 1.3 (programming language) Forma, žánr elektronické knihy electronic books Konspekt 004.4/.6 - Programování. Software MDT 655.41 , 004.738.52:004.77 , 004.92 , 004.438JavaScript , (0.034.2:08) Země vyd. Spojené státy americké Jazyk dok. angličtina Druh dok. Elektronické zdroje URL http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=465248 kniha
Everything you need to know about developing hardware-accelerated 3D graphics with WebGL! As the newest technology for creating 3D graphics on the web, in both games, applications, and on regular websites, WebGL gives web developers the capability to produce eye-popping graphics. This book teaches you how to use WebGL to create stunning cross-platform apps. The book features several detailed examples that show you how to develop 3D graphics with WebGL, including explanations of code snippets that help you understand the why behind the how. You will also develop a stronger understanding of W
Cover; Contents; Chapter 1: Introducing WEBGL; The Basics of WebGL; So Why is WebGL so Great?; Designing a Graphics API; An Overview of Graphics Hardware; Understanding the WebGL Graphics Pipeline; Comparing WebGL to Other Graphics Technologies; Linear Algebra for 3D Graphics; Summary; Chapter 2: Creating Basic Webgl Examples; Drawing a Triangle; Understanding the WebGL Coding Style; Debugging Your WebGL Application; Using the DOM API to Load Your Shaders; Putting It Together in a Slightly More Advanced Example; Summary; Chapter 3: Drawing; WebGL Drawing Primitives and Drawing Methods
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